Family Cooking, Part 2

Following up last night’s experiment, here is what I accomplished in one hour of wireframe. I focused on a single core flow – defining who is cooking the meal and how it could work. If you like this idea and can pull it off, you have my permission to steal this idea. Just do a […]

2 Hour UX: Family Cooking, Part 1

Timekeeping: My initial notes and sketch stayed within the one hour time limit, if you ignore the fact that my Wacom tablet and Photoshop had a disagreement that required troubleshooting and a reboot. I spent another 30 minutes or so typing this up. The basics of a recipe app are pretty well defined at this […]

2 hour product: Introduction

I’m trying a new strategy for generating and exploring experiences, based on the idea of speed painting – a part of the warm up and exploration process of artists where they strictly time-box themselves and try to generate a larger quantity of work at lower fidelity, and not worry about specific executions later. If we’re […]

The interview process

The reality is no single interview format is perfect. Someone has a bad day. They’re too easily faked. They are problematic for people who aren’t neurotypical. They test the wrong things. They’re not respectful of time. Passion isn’t the same as skill. Look. Interviews aren’t fun for anyone. The whole process from initial contact to […]

Admin note:

A recent WordPress update appears to have duplicated sections of some blog entries and mangled more than a few others. If you see weirdness, I discovered this while writing at 11PM on a Monday evening. I will fix it when I am less likely to make things worse.

So what HAVE I been doing?

One thing that fascinates me is learning how people learn. The (probably disproven) cliche about people learning best from different methods (reading, watching, hearing, and doing) has intrigued me as there was one thing that my brain had steadfastly refused to learn until recently: 3D modeling. I took one class in college and every single […]

What’s in a title?

I’ll start with the disclaimer that this is my own opinion, based on my own experience. take everything here with a giant grain of salt (or at least many small ones). Onward! After six and a half years at eBay and multiple roles on several products, I was given a team to manage. Then I […]

Ingress, Egress & Failure.

I’m not sure if anyone reads the NY Times regularly, but a few days ago, they recently published an article about the most recent findings around the Boeing 737 Max crashes earlier this year. In summary, many changes happened simultaneously and in near-isolation – the removal of backup sensors, the increase in scope, the decision […]

Conflict resolution, take 3

After taking some time off and considering the previous entries in the system, this are my latest thoughts around conflict resolution for an RPG system. To summarize my previous goals: The system should allow to strategy and semi-predictable outcomes. It should be neither totally random (dice rolls) or totally predictable). If the order of play […]

New job, new distractions

First, I’ve taken a break from my game design experiment because I started a new job. I’m no longer a UX Manager at eBay. I’m now a Senior UX Designer at Indeed. My thoughts on job titles, taking a management (or individual contributor role), and looking for and leaving jobs will come later. I had […]