I’ve reached an interesting branching point in my iOS app: I don’t know if it’s worth finishing or not. Over the past couple months, I’ve made quite a lot of progress: the app is 100% functional, with 3 modes, and 4 themes. It’s partially localized, bug free (as near as I can tell), stable, fast, […]
Category Archives: Making
On being ‘strategically creative’
When is the last time you really thought about why you have the creative hobbies you have? No, this isn’t about monetizing your every waking moment – it’s the opposite, quite honestly. I’ve been thinking about goals lately, and what they have to do with creativity outside of our day jobs. Why did I set […]
2023: My Year of Unity
I play a lot of games. A LOT of them. (Seriously, I created 2 video game UX explorations for fun – #1, #2, and did a whole series of JRPG soccer kits.) I think they’re excellent examples of how UX can be (or should have been) considered in complex interactive environments and differing physical and […]
Fixing things.
Any bokken will break eventually. Fortunately, this isn’t one I made. Unfortunately, it still snapped on its owner. Once a bokken has split like this there’s not really much you can do to repair it. So let’s cut it up into smaller pieces. Depending on where and how bokken break, you can generally get a […]
You need to build real, physical objects.
A few years ago, while working at Organic, I was asked to help manage a quarterly creative meeting. Each office would get together and have a few minutes to speak. The New York office, leading that particular meeting was expected to provide the bulk of the content. One of my presentations was “what if there […]