The simple fact is, once the setting has been laid and the characters created, 90% of an RPG session is spent resolving conflict in one form or another. Apocalypse World, Dungeon World, and its various hacks/remixes have an interesting take on this. Yes, it’s a dice-based game (you roll 2 6-sided die), but the resolution […]
Category Archives: Steal This Idea
Conflict Resolution in RPGs, Part 1
Imagine, for a moment, you’re an adventurer, creeping down a hallway towards a treasure just out of reach. Or, imagine you’re defending the last remnants of humanity from an alien onslaught. The only thing in the way is you and your BFG-401K. Perhaps you’re a hacker, preparing to reveal the misdeeds of a corporation who […]