Family Cooking, Part 2

Following up last night’s experiment, here is what I accomplished in one hour of wireframe. I focused on a single core flow – defining who is cooking the meal and how it could work. If you like this idea and can pull it off, you have my permission to steal this idea. Just do a […]

2 Hour UX: Family Cooking, Part 1

Timekeeping: My initial notes and sketch stayed within the one hour time limit, if you ignore the fact that my Wacom tablet and Photoshop had a disagreement that required troubleshooting and a reboot. I spent another 30 minutes or so typing this up. The basics of a recipe app are pretty well defined at this […]

2 hour product: Introduction

I’m trying a new strategy for generating and exploring experiences, based on the idea of speed painting – a part of the warm up and exploration process of artists where they strictly time-box themselves and try to generate a larger quantity of work at lower fidelity, and not worry about specific executions later. If we’re […]